|NAME| |PLAYERNAME| |RACE| |ALIGNMENT| |FOR.0,10,1,\CLASSABB%\\CLASS%.LEVEL\, , ,1| |EXP.CURRENT| |TOTALLEVELS| |EXP.NEXT|
CHARACTER NAME PLAYER RACE ALIGNMENT CLASS EXPERIENCE LEVEL NEXT LEVEL
ABILITY
NAME
ABILITY
SCORE
ABILITY
MOD
TEMP
SCORE
TEMP
MOD
Str
Strength
|STAT0| |STAT0.MOD|

Dex
Dexterity
|STAT1| |STAT1.MOD|

Con
Constitution
|STAT2| |STAT2.MOD|

Int
Intelligence
|STAT3| |STAT3.MOD|

Wis
Wisdom
|STAT4| |STAT4.MOD|

Cha
Charisma
|STAT5| |STAT5.MOD|

INIT
Modifier
|INITIATIVEMOD|

MOVE
Base Speed
  |MOVEMENT|  
HP
Hit Points
  |HP|  
AC
Armor Class
|AC.TOTAL|
|AC.FLAT| |AC.TOUCH|




TOTAL
FLAT TOUCH

BASE ARMOR
BONUS
SHIELD
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS

MISS
CHANCE

ARCANE
FAILURE

ARMOR
CHECK

MAX
DEX

SPELL
RESIST
AC Mods
Armor Class
|AC.BASE| |AC.ARMOR| |AC.SHIELD| |AC.DEX| |AC.SIZE| |AC.NATURAL|
|AC.MISC.NOARMOR.NOSHIELD.NODEX.NOSIZE.NONATURAL|

0
|SPELLFAILURE|%
|ACCHECK|
|MAXDEX|
|SR|
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
RACE
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
Fortitude
Constitution
|FORTITUDE.TOTAL| = |FORTITUDE.BASE| + |STAT2.MOD| + |FORTITUDE.MAGIC|
+ |FORTITUDE.RACE|
+
Reflex
Dexterity
|REFLEX.TOTAL| = |REFLEX.BASE| + |STAT1.MOD| + |REFLEX.MAGIC|
+ |REFLEX.RACE|
+
Will
Wisdom
|WILL.TOTAL| = |WILL.BASE| + |STAT4.MOD| + |WILL.MAGIC|
+ |WILL.RACE|
+
TOTAL
BASE ATTACK BONUS
STR
MODIFIER

SIZE
MODIFIER

TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
|ATTACK.MELEE.TOTAL| = |ATTACK.MELEE| + |STAT0.MOD| + |ATTACK.MELEE.SIZE| +
RANGED
ATTACK BONUS
|ATTACK.RANGED.TOTAL| = |ATTACK.RANGED|
+ |STAT1.MOD| + |ATTACK.RANGED.SIZE| +
TOTAL BASE ATTACK BONUS DEX
MODIFIER
SIZE
MODIFIER
TEMPORARY
MODIFIER
|FOR.0,COUNT[SA],2,,,,0|
SPECIAL ABILITIES
\SPECIALABILITY%\
|FOR,%num,0,COUNT[FEATS],1,1| |IIF(EVEN:%num)| |ELSE| |ENDIF| |ENDFOR|
FEATS
NAME DESCRIPTION
|FEAT%num| |FEAT%num.DESC|
|FOR,%num,0,COUNT[EQTYPE.Weapon]-1,1,1| |ENDFOR|
WEAPON ATTACK DMG CRIT HAND RANGE TYPE SIZE
Unarmed

|ATTACK.UNARMED.TOTAL|
|DAMAGE.UNARMED|
20/x2




|WEAPON%num.NAME| |WEAPON%num.SPROP|

|WEAPON%num.TOTALHIT|
|WEAPON%num.DAMAGE|
|WEAPON%num.CRIT|/x|WEAPON%num.MULT|
|WEAPON%num.HAND|
|WEAPON%num.RANGE|
|WEAPON%num.TYPE|
|WEAPON%num.SIZE|
|%ARMOR0| |FOR,%num,0,COUNT[EQTYPE.Armor]-1,1,1| |ENDFOR|
ARMOR AC BONUS MAX DEX SKILL CHECK SPELL FAILURE TYPE
|ARMOR.ARMOR.ALL%num.NAME| |ARMOR.Armor.ALL%num.SPROP|

|ARMOR.Armor.ALL%num.TOTALAC|
|ARMOR.Armor.ALL%num.MAXDEX|
|ARMOR.Armor.ALL%num.ACCHECK|
|ARMOR.Armor.ALL%num.SPELLFAIL|%
|ARMOR.Armor.ALL%num.TYPE|
|%| |%ARMOR.SHIELD0| |FOR,%num,0,COUNT[EQTYPE.Shield]-1,1,1| |ENDFOR|
SHIELD AC BONUS SKILL CHECK SPELL FAILURE TYPE
|ARMOR.SHIELD.ALL%num.NAME| |ARMOR.SHIELD.ALL%num.SPROP|

|ARMOR.SHIELD.ALL%num.TOTALAC|
|ARMOR.SHIELD.ALL%num.ACCHECK|
|ARMOR.SHIELD.ALL%num.SPELLFAIL|%
|ARMOR.SHIELD.ALL%num.TYPE|
|%| |%ARMOR.ITEM0| |FOR,%num,0,COUNT[EQTYPE.ACITEM]-1,1,0| |ENDFOR|
ITEMS AC BONUS Special Properties
|ARMOR.ITEM.ALL%num.NAME| |ARMOR.ITEM.ALL%num.TOTALAC|
|ARMOR.ITEM.ALL%num.SPROP|
|%|
|FOR,%num,0,COUNT[EQTYPE.Ammunition]-1,1,1| |ENDFOR|
AMMUNITION
|EQTYPE.Ammunition.%num.NAME| (|EQTYPE.Ammunition.%num.QTY|)
ooooo ooooo
ooooo ooooo
ooooo ooooo
ooooo ooooo
|FOR,%num,0,COUNT[SKILLS]-1,1,1| |IIF(EVEN:%num)| |ELSE| |ENDIF| |ENDFOR|
SKILLS
SKILL NAME ABILITY TOTAL
MOD
ABILITY
MOD
RANKS MISC
MOD
 |SKILL%num| |IIF(SKILL%num.UNTRAINED)| n |ELSE|
|ENDIF|
(|SKILL%num.ABILITY|) |SKILL%num.TOTAL| = |SKILL%num.ABMOD|
+ |SKILL%num.RANK|
+ |SKILL%num.MISC|
Skills marked with a n may be used untrained

|FOR,%num,0,COUNT[EQUIPMENT],1,1| |IIF(EVEN:%num)| |ELSE| |ENDIF| |ENDFOR|
EQUIPMENT
ITEM QTY WT COST
|EQ%num.LONGNAME|
|EQ%num.SPROP||EQ%num.CONTENTS|
|EQ%num.QTY| |EQ%num.WT| |EQ%num.COST|
TOTAL WEIGHT CARRIED |TOTAL.WEIGHT|
WEIGHT ALLOWANCE
Light |WEIGHT.LIGHT| Medium |WEIGHT.MEDIUM| Heavy |WEIGHT.HEAVY|
|FOR,%num,0,COUNT[EQTYPE.Wand.ADD.Staff.ADD.Rod]-1,1,1| |ENDFOR|
WAND CHARGES
|EQTYPE.Wand.ADD.Staff.ADD.Rod.%num.LONGNAME| ooooo ooooo ooooo ooooo ooooo
ooooo ooooo ooooo ooooo ooooo
ASSETS
|MISC.FUNDS,
|
COMPANIONS
|MISC.COMPANIONS,
|
MAGIC
|MISC.MAGIC,
|
PROHIBITED
|PROHIBITEDLIST|
LANGUAGES
|LANGUAGES|

|%BIO|

|NAME|

RACE
|RACE|
AGE
|AGE|
HEIGHT
|HEIGHT|
WEIGHT
|WEIGHT|
SKIN COLOR
|COLOR.SKIN|
EYE COLOR
|COLOR.EYE|
HAIR COLOR
|COLOR.HAIR|
HAIR LENGTH
|LENGTH.HAIR|
PHOBIAS
|PHOBIAS|
PERSONALITY TRAITS
|PERSONALITY1| |PERSONALITY2|
INTERESTS
|INTERESTS|
SPOKEN STYLE
|SPEECHTENDENCY| |CATCHPHRASE|

Description
|DESC,
|
Biography
|BIO,
|

|%|
|%DOMAIN1| |FOR,%D,1,COUNT[DOMAINS],1,1| |ENDFOR|
Cleric of |DEITY|
Domain Granted Power
|DOMAIN%D| |DOMAIN%D.POWER|
|%|
|%SPELLLISTCLASS0|
SPELLS
|%| |FOR,%class,0,COUNT[CLASSES],1,1| |%SPELLLISTCLASS%class| |FOR.0,10,1,, , ,1| |FOR.0,10,1,, , ,1| |FOR.0,10,1,, , ,1| |FOR.0,10,1,, , ,1|
|SPELLLISTCLASS%class|\%\
KNOWN\SPELLLISTKNOWN%class.%\
PER DAY\SPELLLISTCAST%class.%\
SPELL DC\SPELLLISTDC%class.%\
|%| |ENDFOR|
|FOR,%class,0,COUNT[SPELLCLASSES],1,1| |FOR,%sbook,0,COUNT[SPELLBOOKS]-1,1,1| |FOR,%level,0,9,1,1| |%SPELLLISTBOOK%class.%level.%sbook| |IIF(EVEN:%level)|
|ELSE|
|ENDIF|
|SPELLLISTCLASS%class|     |SPELLBOOKNAME%sbook|     LEVEL %level
|FOR,%spell,0,(COUNT[SPELLSINBOOK%class.%sbook.%level]-1)/2.TRUNC,1,1| |ENDFOR|
NAME Effect
 SCHOOL  COMPs  RANGE  DURATION  SAVE
ooo
ooo
|SPELLMEM%class.%sbook.%level.%spell.NAME||SPELLMEM%class.%sbook.%level.%spell.BONUSSPELL| |SPELLMEM%class.%sbook.%level.%spell.EFFECT|
|SPELLMEM%class.%sbook.%level.%spell.SCHOOL| |SPELLMEM%class.%sbook.%level.%spell.COMPONENTS| |SPELLMEM%class.%sbook.%level.%spell.RANGE| |SPELLMEM%class.%sbook.%level.%spell.DURATION| |SPELLMEM%class.%sbook.%level.%spell.SAVEINFO|
|FOR,%spell,(COUNT[SPELLSINBOOK%class.%sbook.%level]+1)/2.TRUNC,COUNT[SPELLSINBOOK%class.%sbook.%level]-1,1,1| |ENDFOR|
NAME Effect
 SCHOOL  COMPs  RANGE  DURATION  SAVE
ooo
ooo
|SPELLMEM%class.%sbook.%level.%spell.NAME||SPELLMEM%class.%sbook.%level.%spell.BONUSSPELL| |SPELLMEM%class.%sbook.%level.%spell.EFFECT|
|SPELLMEM%class.%sbook.%level.%spell.SCHOOL| |SPELLMEM%class.%sbook.%level.%spell.COMPONENTS| |SPELLMEM%class.%sbook.%level.%spell.RANGE| |SPELLMEM%class.%sbook.%level.%spell.DURATION| |SPELLMEM%class.%sbook.%level.%spell.SAVEINFO|
|IIF(EVEN:%level)|
|ELSE|
|ENDIF| |%| |ENDFOR| |ENDFOR|

|ENDFOR|