Agent Record Sheet : |NAME|

Stat Score Adjustment
Strength |STAT0| |STAT0.MOD|
Dexterity |STAT1| |STAT1.MOD|
Constitution |STAT2| |STAT2.MOD|
Intelligence |STAT3| |STAT3.MOD|
Wisdom |STAT4| |STAT4.MOD|
Charisma |STAT5| |STAT5.MOD|
Characteristics
Department : |RACE| Size : |SIZELONG|
Gender : |GENDER.LONG| Age : |AGE|
Height : |HEIGHT| Weight : |WEIGHT|
Hair : |COLOR.HAIR| Skin : |COLOR.SKIN|
Eyes : |COLOR.EYE| Handedness : |HANDED|

Level
Class |CLASS0| |CLASS1| |CLASS2| |CLASS3| Agent Level
Level |CLASS0.LEVEL|  |CLASS1.LEVEL|  |CLASS2.LEVEL|  |CLASS3.LEVEL|  |TOTALLEVELS|
Experience |EXP.CURRENT| Next Level |EXP.NEXT|    

Saving Throws
Type Total Base Ability
Reflex |REFLEX.TOTAL| |REFLEX| |STAT1.MOD|
Fortitude |FORTITUDE.TOTAL| |FORTITUDE| |STAT2.MOD|
Willpower |WILL.TOTAL| |WILL| |STAT4.MOD|
Defense
Total Class/Armor Dex Size Misc
|AC.TOTAL| |AC.MISC| |AC.STAT| |AC.SIZE| |AC.MISC|
Misc
Action
Dice
Education Inspiration Favor
|VAR.ActionDice| |VAR.Education| |VAR.Inspiration| |VAR.Favor|

Combat
Type Total Attack Bonuses Ability Vitality |HP|  
Unarmed (|DAMAGE.UNARMED|) |ATTACK.UNARMED.TOTAL| |STAT0.MOD| Wounds |STAT2|
Melee |ATTACK.MELEE.TOTAL| |STAT0.MOD| Speed |MOVEMENT|
Ranged |ATTACK.RANGED.TOTAL| |STAT1.MOD| Initiative Mod |INITIATIVEMOD|
|%WEAPON0|
Weapons
|FOR.0,COUNT[EQUIP.Weapon],1,, , , 1|
Item To Hit Error Threat Damage (type) Range Weight Size Special
\WEAPON%.LONGNAME\\WEAPON%.TOTALHIT\\WEAPON%.ERROR\\WEAPON%.CRIT\/x\WEAPON%.MULT\\WEAPON%.DAMAGE\ (\WEAPON%.TYPE\) \WEAPON%.RANGE\ \WEAPON%.WT\ \WEAPON%.SIZE\ \WEAPON%.SPROP\
|%|
Feats
|FEATALLLIST|

Skills
|DFOR.0,(COUNT[SKILLS]+1)/2,1,COUNT[SKILLS],(COUNT[SKILLS]+1)/2,,,,0|
Name Total Rank Ability Misc Name Total Rank Ability Misc
\SKILL%\\SKILL%.TOTAL\\SKILL%.RANK\ \SKILL%.ABILITY\/\SKILL%.MOD\ 

Equipment
|DFOR.0,(COUNT[EQUIPMENT]+1)/2,1,COUNT[EQUIPMENT],(COUNT[EQUIPMENT]+1)/2,,,,0|
Eq Name Location Weight Eq Name Location Weight
\EQ%.EQUIPPED\(\EQ%.QTY\) \EQ%.LONGNAME\\EQ%.LOCATION\  \EQ%.WT\
Carrying Capacity |TOTAL.CAPACITY| Load |TOTAL.LOAD| Total Weight Carried |TOTAL.WEIGHT|
Containers
|FOR.0,100,1,,,1|
Container Contents
\EQTYPEContainer.%.LONGNAME\ \EQTYPEContainer.%.CONTENTS\  ,
Miscellaneous
Gadget Budget |VAR.GadgetBudget| Mission Budget |VAR.MissionBudget|
Funds |MISC.FUNDS,
|
Companions |MISC.COMPANIONS,
|
Special Equipment |MISC.MAGIC,
|

Special Abilities
|SPECIALLIST|

Weapon Proficiencies
|WEAPONPROFS|
Prohibited: |PROHIBITEDLIST|

Languages
|LANGUAGES|

Biography
From |REGION|
Description |DESC|
Bio |BIO|