|NAME| |PLAYERNAME|
CHARACTER NAME
PLAYER
|CLASSLIST| |RACE| |TOTALLEVELS|
CLASS & LEVELS
SPECIES
CHARACTER LEVEL
|AGE| |GENDER| |HEIGHT| |WEIGHT| |COLOR.EYE| |COLOR.HAIR| |COLOR.SKIN|
AGE GENDER HEIGHT WEIGHT EYES HAIR SKIN
ABILITY
SCORE
ABILITY
MODIFIER
[TEMP]
SCORE
[TEMP]
MODIFIER
STR
STRENGTH
|STAT0| |STAT0.MOD|

DEX
DEXTERITY
|STAT1| |STAT1.MOD|

CON
CONSTITUTION
|STAT2| |STAT2.MOD|

INT
INTELLIGENCE
|STAT3| |STAT3.MOD|

WIS
WISDOM
|STAT4| |STAT4.MOD|

CHA
CHARISMA
|STAT5| |STAT5.MOD|


TOTAL

CURRENT

TOTAL

CURRENT
VITALITY DIE
VITALITY |HP|
WOUNDS |WOUNDPOINTS|

DEFENSE |DEFENSE|

=10+

|DEFENSE.CTOTAL|

OR

|AC.EQUIP|

+

|AC.ABILITY|

+

|AC.SIZE|

+


|ACCHECK|

TOTAL

CLASS
BONUS
(EQUIP
BONUS)
DEX
MOD
SIZE
BONUS
MISC
BONUS
ARMOR CHECK PENALTY
NOTE: CLASS BONUS AND EQUIPMENT BONUS DO NOT STACK 
SPEED |MOVEMENT| INITIATIVE
MODIFER
|INITIATIVEMOD|

=

|STAT1.MOD|

+


DEX
BONUS
MISC
BONUS
BASE ATTACK
BONUS
|ATTACK.RANGED.BASE| REPUTATION |REPUTATION|
FORCE POINTS LIGHT SIDE / DARK SIDE DICE DARK SIDE POINTS
|FORCEPOINTS|
/ |DSIDEPOINTS|




SAVING THROWS TOTAL BASE SAVE ABILITY MOD RACE MOD MISC MOD
FORTITUDE
[CONSTITUTION]
|FORTITUDE.TOTAL| = |FORTITUDE.BASE| + |STAT2.MOD| + |FORTITUDE.RACE| + |FORTITUDE.MISC.NORACE|
REFLEX
[DEXTERITY]
|REFLEX.TOTAL| = |REFLEX.BASE| + |STAT1.MOD| + |REFLEX.RACE| + |REFLEX.MISC.NORACE|
WILL
[WISDOM]
|WILL.TOTAL| = |WILL.BASE| + |STAT4.MOD| + |WILL.RACE| + |WILL.MISC.NORACE|
TOTAL BASE STR MOD SIZE MOD MISC MOD
MELEE
ATTACK BONUS
|ATTACK.MELEE.TOTAL| = |ATTACK.MELEE.BASE| + |STAT0.MOD| + |SIZEMOD| +
RANGED
ATTACK BONUS
|ATTACK.RANGED.TOTAL| = |ATTACK.RANGED.BASE| + |STAT1.MOD| + |SIZEMOD| +
TOTAL BASE ATTACK BONUS DEX
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
WEAPON
TOTAL ATTACK BONUS DAMAGE CRITICAL
Unarmed |ATTACK.UNARMED.TOTAL| |DAMAGE.UNARMED| 20
|FOR.0,5,1,
WEAPON
TOTAL ATTACK BONUSDAMAGECRITICAL
\WEAPON%.NAME\
\WEAPON%.TOTALHIT\
\WEAPON%.DAMAGE\
\WEAPON%.CRIT\
HANDRANGETYPESIZESPECIAL PROPERTIES
\WEAPON%.HAND\
\WEAPON%.RANGE\
\WEAPON%.TYPE\
\WEAPON%.SIZE\

,
,
,1|
|FOR.0,2,1,
ARMOR /
PROTECTIVE ITEM
TYPEARMOR BONUSMAX DEX BONUS
\ARMOR%.NAME\
\ARMOR%.TYPE\
\ARMOR%.TOTALAC\
\ARMOR%.MAXDEX\
CHECK PENALTYSPEEDWEIGHTSIZESPECIAL PROPERTIES
\ARMOR%.ACCHECK\




,
,
,1|
,
SKILLS
SKILL NAMEABILITYABILITY
MODIFIER
RANKSMISC
MODIFIER
SKILL
MODIFIER
|FOR.0,100,1,
\SKILL%\\SKILL%.ABILITY\\SKILL%.ABMOD\+\SKILL%.RANK\+\SKILL%.MISC\=\SKILL%.TOTAL\
,
,1|

CHARACTER GENERATED USING PCGEN (PCGEN.SOURCEFORGE.NET)
STAR WARS ROLEPLAYING GAME CHARACTER SHEET TEMPLATE BY WWW.BOTHANSPY.NET VERSION 1.2


|EXP.CURRENT|
EXPERIENCE
|FOR.0,100,2,,,,1|
GEAR
ITEM WT. ITEM WT.
\EQ%.LONGNAME\ (x\EQ%.QTY\)
\EQ%.WT\
TOTAL WEIGHT CARRIED |TOTAL.WEIGHT|

CREDITS
|GOLD|

LANGUAGES
|LANGUAGES|
|FOR.0,100,1,,,,2|
FEATS
NAME DESCRIPTION
\FEAT%\\FEAT%.DESC\
,,2|

SPECIAL ABILITIES
|FOR.0,100,1,\SPECIALABILITY%\,

 

 
NOTES
Description: |DESC|
Quotation: |CATCHPHRASE|
Biography: |BIO,
|
CHARACTER ILLUSTRATION
|NAME|'s portrait