|FOR,%stat,0,COUNT[STATS]-1,1,1| |ENDFOR|
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
|STAT%stat.NAME|
|STAT%stat.LONGNAME|
|STAT%stat| |STAT%stat.MOD|

TOTAL
WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
|HP|




|DR|
|MOVEMENT|
AC
Armour Class
|AC.TOTAL| = 10 + |AC.ARMOR.SHIELD| + |AC.ABILITY| + |AC.SIZE| + |AC.NATURAL|
+ |AC.MISC.NOARMOR.NOSHIELD.NOABILITY.NONATURALARMOR.NOSIZE|
  |AC.TOUCH|
|SPELLFAILURE| |ACCHECK| |MAXDEX|
TOTAL ARMOR
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
TOUCH
AC
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
INITIATIVE
Modifier
|INITIATIVEMOD| = |STAT1.MOD| + |INITIATIVEBONUS|
TOTAL DEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
Bonus
|ATTACK.MELEE|
SKILLS
|DFOR.0,(COUNT[SKILLS]+2)/3,1,COUNT[SKILLS],(COUNT[SKILLS]+2)/3,,,,0|
 NameAbbRnkTot  NameAbbRnkTot  NameAbbRnkTot 
 \SKILL%.NAME\\SKILL%.ABILITY\\SKILL%.TOTAL\ 
SPECIAL ABILITIES
|SPECIALLIST|
FEATS
|FEATALLLIST|
LANGUAGES
|LANGUAGES|
|%VAR.TOTALPOWERPOINTS.GTEQ.1|
Base PP |VAR.BASEPOWERPOINTS.INTVAL| Bonus PP |VAR.BONUSPOWERPOINTS.INTVAL| Total PP |VAR.POWERPOINTS.INTVAL|
|%| |%SPELLLISTCLASS0|
SPELLS
|%| |FOR,%class,0,COUNT[CLASSES],1,1| |%SPELLLISTCLASS%class| |%| |FOR,%sbook,0,COUNT[SPELLBOOKS]-1,1,1| |FOR,%level,0,9,1,1| |%SPELLLISTBOOK%class.%level.%sbook| |%| |ENDFOR| |ENDFOR| |%SPELLLISTCLASS%class|
|FOR.0,10,1,, , ,1|
 |SPELLLISTCLASS%class|0
1
2
3
4
5
6
7
8
9
Spell DC |SPELLLISTDC%class.0| + Spell Level\SPELLLISTCAST%class.%\
%level: |FOR.0,100,3,,,,2|
\SPELLMEM%class.%sbook.%level.%.BONUSSPELL\\SPELLMEM%class.%sbook.%level.%.NAME\ooo 
|%| |ENDFOR|
|FOR.0,COUNT[SKILLS],1,,,,1|
SKILLS
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
\SKILL%\\SKILL%.ABILITY\\SKILL%.TOTAL\=\SKILL%.ABMOD\
+
+\SKILL%.MISC\
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
Fortitude
Constitution
|FORTITUDE.TOTAL| = |FORTITUDE.BASE| + |STAT2.MOD| + |FORTITUDE.MAGIC|
+ |FORTITUDE.MISC.NOMAGIC|
+
Reflex
Dexterity
|REFLEX.TOTAL| = |REFLEX.BASE| + |STAT1.MOD| + |REFLEX.MAGIC|
+ |REFLEX.MISC.NOMAGIC|
+
Will
Wisdom
|WILL.TOTAL| = |WILL.BASE| + |STAT4.MOD| + |WILL.MAGIC|
+ |WILL.MISC.NOMAGIC|
+
TOTAL BASE ATTACK BONUS STR
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
|ATTACK.MELEE.TOTAL| = |ATTACK.MELEE|
+ |STAT0.MOD| + |SIZEMOD|
+
+
RANGED
ATTACK BONUS
|ATTACK.RANGED.TOTAL| = |ATTACK.RANGED|
+ |STAT1.MOD| + |SIZEMOD|
+
+
TOTAL BASE ATTACK BONUS DEX
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
HAND ATTACKTOTAL ATTACK BONUSDAMAGECRITICAL
|ATTACK.UNARMED.TOTAL|
|DAMAGE.UNARMED|
20/x2
|FOR.0,100,1,, , ,1|
WEAPON
+HIT
DAMAGE
CRITICAL
HAND
RANGE
TYPE
SIZE
\WEAPON%.NAME\
\WEAPON%.TOTALHIT\
\WEAPON%.DAMAGE\
\WEAPON%.CRIT\/x\WEAPON%.MULT\

\WEAPON%.RANGE\
\WEAPON%.TYPE\
\WEAPON%.SIZE\
\WEAPON%.SPROP\
|FOR.0,100,1,, , ,1| |FOR.0,100,1,, , ,1| |FOR.0,100,1,, , ,1|
ARMOR
TYPE
AC
MAXDEX
CHECK
SPELL FAILURE
\ARMOR.SUIT.ALL%.NAME\
\ARMOR.SUIT.ALL%.TYPE\
\ARMOR.SUIT.ALL%.TOTALAC\
\ARMOR.SUIT.ALL%.MAXDEX\
\ARMOR.SUIT.ALL%.ACCHECK\
\ARMOR.SUIT.ALL%.SPELLFAIL\
\ARMOR.SUIT.ALL%.SPROP\
SHIELD
TYPE
AC

CHECK
SPELL FAILURE
\ARMOR.SHIELD.ALL%.NAME\
\ARMOR.SHIELD.ALL%.TYPE\
\ARMOR.SHIELD.ALL%.TOTALAC\

\ARMOR.SHIELD.ALL%.ACCHECK\
\ARMOR.SHIELD.ALL%.SPELLFAIL\
\ARMOR.SHIELD.ALL%.SPROP\
ITEMS

AC



\ARMOR.ITEM.ALL%.NAME\

\ARMOR.ITEM.ALL%.ACBONUS\



\ARMOR.ITEM.ALL%.SPROP\
|FOR.0,3,1,
\WEAPON%.NAME\
TOTAL ATTACK BONUSDAMAGECRITICAL
\WEAPON%.TOTALHIT\
\WEAPON%.DAMAGE\
\WEAPON%.CRIT\/x\WEAPON%.MULT\
,
HANDRANGETYPESIZESPECIAL PROPERTIES
\WEAPON%.HAND\
\WEAPON%.RANGE\
\WEAPON%.TYPE\
\WEAPON%.SIZE\
\WEAPON%.SPROP\
,
,1|
|FOR.0,2,1,\ARMOR%.NAME\
TYPEARMOR BONUSMAX DEX BONUS\ARMOR%.TYPE\
\ARMOR%.TOTALAC\
\ARMOR%.MAXDEX\
,
CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES
\ARMOR%.ACCHECK\
\ARMOR%.SPELLFAIL\
\ARMOR%.SPROP\
,
,1|
EQUIPMENT ( - //)
|DFOR.0,(COUNT[EQUIPMENT]+1)/2,1,COUNT[EQUIPMENT],(COUNT[EQUIPMENT]+1)/2,,,,0|
x \EQ%.LONGNAME\
\EQ%.SPROP\
  
|%DOMAIN1| |FOR.1,COUNT[DOMAINS]+1,1,, , ,1|
Cleric of |DEITY|
Domain
Granted Power
\DOMAIN%\
\DOMAIN%.POWER\
|%|
AMMUNITION
|EQTYPE.Ammunition.0.NAME|
ooooo ooooo
ooooo ooooo
|EQTYPE.Ammunition.1.NAME|
ooooo ooooo
ooooo ooooo
|EQTYPE.Ammunition.2.NAME|
ooooo ooooo
ooooo ooooo
|EQTYPE.Ammunition.3.NAME|
ooooo ooooo
ooooo ooooo
|EQTYPE.Ammunition.4.NAME|
ooooo ooooo
ooooo ooooo
|EQTYPE.Ammunition.5.NAME|
ooooo ooooo
ooooo ooooo

PCGen template by Richard O'Doherty-Gregg. If you have any suggestions please send them to OdGregg@bigpond.com

|DFOR.0,(COUNT[EQUIPMENT.NOT.Coin.NOT.Gem]+1)/2,1,COUNT[EQUIPMENT.NOT.Coin.NOT.Gem],(COUNT[EQUIPMENT.NOT.Coin.NOT.Gem]+1)/2,,,,0|
EQUIPMENT
ITEM LOCATION QTY WT. GP COST ITEM LOCATION QTY WT. GP COST
\EQ.NOT.Coin.NOT.Gem.%.LONGNAME\
\EQ.NOT.Coin.NOT.Gem.%.SPROP\\EQ.NOT.Coin.NOT.Gem.%.CONTENTS\
\EQ.NOT.Coin.NOT.Gem.%.LOCATION\


\EQ.NOT.Coin.NOT.Gem.%.COST\
TOTAL WEIGHT CARRIED/VALUE |TOTAL.WEIGHT| |TOTAL.VALUE|
WEIGHT ALLOWANCE
Light Medium Heavy
FEATS
|FEATALLLIST|
MONEY
|FOR.0,COUNT[EQTYPE.Coin],1,\EQTYPE.Coin.%.LONGNAME\: , ,
,1| |FOR.0,COUNT[EQTYPE.Gem],1,x\EQTYPE.Gem.%.LONGNAME\ () , ,
,1| |MISC.FUNDS,
|
|%COMPANIONS|
COMPANIONS
|MISC.COMPANIONS|
|%|
SPECIAL ABILITIES
|SPECIALLIST|
TEMPLATES
|TEMPLATELIST|
|%MISC.MAGIC|
MAGIC
|MISC.MAGIC,
|
|%|
PROFICIENCIES
|WEAPONPROFS|
|%PROHIBITEDLIST|
PROHIBITED
|PROHIBITEDLIST|
|%|
LANGUAGES
|LANGUAGES|
|%DOMAIN1| |FOR.1,100,1,, , ,1|
Cleric of |DEITY|
Domain
Granted Power
\DOMAIN%\
\DOMAIN%.POWER\
|%|
|%VAR.TOTALPOWERPOINTS.GTEQ.1|
Base PP |VAR.BASEPOWERPOINTS.INTVAL| Bonus PP |VAR.BONUSPOWERPOINTS.INTVAL| Total PP |VAR.POWERPOINTS.INTVAL|
|%|
|%SPELLLISTCLASS0|
SPELLS
|%| |FOR,%class,0,COUNT[CLASSES],1,1| |%SPELLLISTCLASS%class| |%| |FOR,%sbook,0,COUNT[SPELLBOOKS]-1,1,1| |FOR,%level,0,9,1,1| |%SPELLLISTBOOK%class.%level.%sbook| |%| |ENDFOR| |ENDFOR| |%SPELLLISTCLASS%class|
|FOR.0,10,1,, , ,1|
 |SPELLLISTCLASS%class|0
1
2
3
4
5
6
7
8
9
Spell DC |SPELLLISTDC%class.0| + Spell Level\SPELLLISTCAST%class.%\
%level: |FOR.0,100,3,,,,2|
\SPELLMEM%class.%sbook.%level.%.BONUSSPELL\\SPELLMEM%class.%sbook.%level.%.NAME\ooo 
|%| |ENDFOR|
|FOR.0,100,1,,,,2|
FEATS
NAME DESCRIPTION
\FEATALL%\\FEATALL%.DESC\
|FOR.3,100,1,
\WEAPON%.NAME\
TOTAL ATTACK BONUSDAMAGECRITICAL
\WEAPON%.TOTALHIT\
\WEAPON%.DAMAGE\
\WEAPON%.CRIT\/x\WEAPON%.MULT\
,
HANDRANGETYPESIZESPECIAL PROPERTIES
\WEAPON%.HAND\
\WEAPON%.RANGE\
\WEAPON%.TYPE\
\WEAPON%.SIZE\
\WEAPON%.SPROP\
,
,1|
|%SPELLLISTCLASS0|
SPELLS
|%| |FOR,%class,0,COUNT[CLASSES],1,1| |%SPELLLISTCLASS%class| |%| |FOR,%sbook,0,COUNT[SPELLBOOKS]-1,1,1| |FOR,%level,0,9,1,1| |%SPELLLISTBOOK%class.%level.%sbook| |%| |ENDFOR| |ENDFOR| |%SPELLLISTCLASS%class|
|FOR,%level,0,9,1,1| |ENDFOR|
 |SPELLLISTCLASS%class|0
1
2
3
4
5
6
7
8
9
Spell DC |SPELLLISTDC%class.0| + Spell Level|SPELLLISTCAST%class.%level|
%level: |FOR.0,100,3,,,,2|
\SPELLMEM%class.%sbook.%level.%.BONUSSPELL\\SPELLMEM%class.%sbook.%level.%.NAME\ooooo 
|%| |ENDFOR| |%SPELLLISTCLASS0|
|%|

|FOR,%class,0,COUNT[CLASSES],1,1| |%SPELLLISTCLASS%class| |FOR,%level,0,9,1,1| |ENDFOR| |FOR,%level,0,9,1,1| |ENDFOR| |FOR,%level,0,9,1,1| |ENDFOR| |FOR,%level,0,9,1,1| |ENDFOR|
|SPELLLISTCLASS%class| Spells
LEVEL%level
KNOWN|SPELLLISTKNOWN%class.%level|
PER DAY|SPELLLISTCAST%class.%level|
SPELL DC|SPELLLISTDC%class.%level|
|%| |FOR,%sbook,0,COUNT[SPELLBOOKS]-1,1,1| |FOR,%level,0,9,1,1| |%SPELLLISTBOOK%class.%level.%sbook| |FOR.0,100,1,,,,2| |%| |ENDFOR| |ENDFOR|
NAME SCHOOL EFFECT RANGE CASTING TIME DURATION COMPs SAVE SR SOURCE
LEVEL %level
\SPELLMEM%class.%sbook.%level.%.BONUSSPELL\\SPELLMEM%class.%sbook.%level.%.NAME\
\SPELLMEM%class.%sbook.%level.%.SCHOOL\
\SPELLMEM%class.%sbook.%level.%.EFFECT\
\SPELLMEM%class.%sbook.%level.%.RANGE\
\SPELLMEM%class.%sbook.%level.%.CASTINGTIME\
\SPELLMEM%class.%sbook.%level.%.DURATION\
\SPELLMEM%class.%sbook.%level.%.COMPONENTS\
\SPELLMEM%class.%sbook.%level.%.SAVEINFO\
\SPELLMEM%class.%sbook.%level.%.SR\
\SPELLMEM%class.%sbook.%level.%.SOURCESHORT\ \SPELLMEM%class.%sbook.%level.%.SOURCEPAGE\
  |%| |ENDFOR|
|NAME|
|NAME|'s portrait
|RACE|
RACE
|AGE|
AGE
|HEIGHT|
HEIGHT
|WEIGHT|
WEIGHT
|COLOR.EYE|
EYE COLOR
|COLOR.SKIN|
SKIN COLOR
|COLOR.HAIR|
HAIR COLOR
|LENGTH.HAIR|
HAIR LENGTH
|PHOBIAS|
PHOBIAS
|PERSONALITY1| |PERSONALITY2|
PERSONALITY TRAITS
|INTERESTS|
INTERESTS
|SPEECHTENDENCY|, |CATCHPHRASE|
Spoken Style
Description
|DESC,
|
Home
|%REGION| From |REGION|. |%||RESIDENCE|, |LOCATION|
Biography
|BIO,
|