This
is the Skill tab where the user selects what skills from the list of
skills loaded from the sources that were chosen when first starting PCGen.
The
table in the top left displays the name of the Skill, the cost in skill points
to choose the Skill, and the source material that the Skill was loaded from.
The table at the top right
displays all the skills along with useful bits of information about them such
as: Skill, the current Modifier, Rank, Total Rank Cost,
and Order.
A Cost of 0 means
that you cannot purchase this skill unless in the Options tab a non-zero
cost to these exclusive skills (usually the value is 4 or higher) were assigned.
Once the skill has been selected, right click on the Skill
and select any of the following: Add
1, Add 5, Add 10, Add n, or Max Ranks. The Add 1 adds one skill point to the
Skill, Add 5 adds 5, and Add 10 adds 10 skill points. The Add n
function prompts another window to appear and allows the user to input a number
instead of selecting one of the choices.
The Max Ranks assigns the maximum number of skill points to the
Skill that is possible for that PC.
The bottom right hand window displays skill information on
the PC. The Max class skill rank number shows the maximum amount of
skill ranks possible with the current PC. The Max Cross-class skill rank shows
the maximum cross-class skill ranks allowed.
The Include drop
down menu allows the user to select what types of other Skills to display: None
which is only class and cross-class skills, Untrained which displays all
untrained Skills, and All which displays all Skills from the source
material regardless if being able to be added to the PC or not.
Total Skill points left is the number of Skill points left
to be chosen by the user to add Skill points to the PC. When this number
reaches 0, no more skill points are left to be added for the PC.
Skill points left for
class drop down
menu displays how many Skill points are available for each class that the PC
has. If the PC has multiple classes than the drop down menu allows the user to
choose which class to add appropriate Skill points for.