A list of the attributes possible, and kind of
adjustment (multiplier or plus/minus) is:
Weight
Ammunition.Armor.Shield.Weapon (multiplier)
Cost
Ammunition.Armor.Shield.Weapon (multiplier)
AC Armor.Shield (multiplier)
Weight Goods (multiplier)
Capacity Goods (multiplier)
AcMod size (plus/minus)
GrappleMod size (plus/minus)
HideMod size (plus/minus)
StrIncrease size (plus/minus)
ConIncrease size (plus/minus)
DexIncrease size (plus/minus)
NaturalAcIncrease size (plus/minus)
HideMod[tab]4|3|2|1|0|-2|-4|-6
the [tab] is an actual tab, which is difficult to show
in text. The Example would mean that Fine-sized
characters
would get a +4 size adjustment on Hide (they're first
in the list, and you don't include the +), and
Colossal would
get a -6.