STATS
|
ABILITY NAME |
ABILITY SCORE |
ABILITY MOD |
TEMP SCORE |
TEMP MOD |
|FOR,%num,0,5,1,1|
|STAT%num.NAME| |
|STAT%num.BASE| |
|STAT%num.BASEMOD| |
|STAT%num| |
|STAT%num.MOD| |
|ENDFOR|
|
SAVING THROWS |
TOTAL |
|
BASE SAVE |
|
ABILITY MODIFIER |
|
MAGIC MODIFIER |
|
RACE MODIFIER |
Fortitude Constitution |
|FORTITUDE.TOTAL| |
= |
|FORTITUDE.BASE| |
+ |
|STAT2.MOD| |
+ |
|FORTITUDE.MAGIC|
|
+ |
|FORTITUDE.RACE|
|
Reflex Dexterity |
|REFLEX.TOTAL| |
= |
|REFLEX.BASE| |
+ |
|STAT1.MOD| |
+ |
|REFLEX.MAGIC|
|
+ |
|REFLEX.RACE|
|
Will Wisdom |
|WILL.TOTAL| |
= |
|WILL.BASE| |
+ |
|STAT4.MOD| |
+ |
|WILL.MAGIC|
|
+ |
|WILL.RACE|
|
|
TOTAL |
|
BASE ATTACK BONUS |
|
STR MODIFIER |
|
SIZE MODIFIER |
|
TEMPORARY MODIFIER |
MELEE ATTACK BONUS |
|ATTACK.MELEE.TOTAL| |
= |
|ATTACK.MELEE| |
+ |
|STAT0.MOD| |
+ |
|ATTACK.MELEE.SIZE| |
+ |
|
RANGED ATTACK BONUS |
|ATTACK.RANGED.TOTAL| |
= |
|ATTACK.RANGED|
|
+ |
|STAT1.MOD| |
+ |
|ATTACK.RANGED.SIZE| |
+ |
|
|
TOTAL |
|
BASE ATTACK BONUS |
|
DEX MODIFIER |
|
SIZE MODIFIER |
|
TEMPORARY MODIFIER |
|
HP Hit Points |
|HP| |
|
INIT Modifier |
|INITIATIVEMOD| |
|
MOVE Base Speed |
|MOVEMENT| |
|
AC Armor Class |
|AC.TOTAL| |
|
|AC.FLAT| |
|AC.TOUCH| |
:: |
|AC.BASE| |
|AC.ARMOR| |
|AC.SHIELD| |
|AC.DEX| |
|AC.SIZE| |
|AC.NATURAL|
|
|AC.MISC.NOARMOR.NOSHIELD.NODEX.NOSIZE.NONATURAL|
|
|
0 |
|
|SPELLFAILURE|% |
|
|ACCHECK| |
|
|MAXDEX| |
|
|SR| |
|
TOTAL |
|
FLAT |
TOUCH |
|
BASE |
ARMOR BONUS |
SHIELD BONUS |
STAT BONUS |
SIZE BONUS |
NATURAL ARMOR |
MISC BONUS |
|
MISS CHANCE |
|
ARCANE FAILURE |
|
ARMOR CHECK |
|
MAX DEX |
|
SPELL RESIST |
|
WEAPON |
ATTACK |
DMG |
CRIT |
HAND |
RANGE |
TYPE |
SIZE |
|
|FOR,%num,0,COUNT[EQTYPE.Weapon]-1,1,1|
|WEAPON.EQUIPPED%num.NAME| |
|WEAPON.EQUIPPED%num.SPROP| |
|
|WEAPON.EQUIPPED%num.TOTALHIT|
|
|WEAPON.EQUIPPED%num.DAMAGE|
|
|WEAPON.EQUIPPED%num.CRIT|/x|WEAPON.EQUIPPED%num.MULT|
|
|WEAPON.EQUIPPED%num.HAND|
|
|WEAPON.EQUIPPED%num.RANGE|
|
|WEAPON.EQUIPPED%num.TYPE|
|
|WEAPON.EQUIPPED%num.SIZE|
|
|ENDFOR|
|%ARMOR0|
|
ARMOR |
AC BONUS |
MAX DEX |
SKILL CHECK |
SPELL FAILURE |
TYPE |
|FOR,%num,0,COUNT[EQTYPE.ARMOR]-1,1,1|
|
|ARMOR.Armor.EQUIPPED%num.NAME| |
|ARMOR.Armor.EQUIPPED%num.SPROP| |
|
|ARMOR.Armor.EQUIPPED%num.TOTALAC|
|
|ARMOR.Armor.EQUIPPED%num.MAXDEX|
|
|ARMOR.Armor.EQUIPPED%num.ACCHECK|
|
|ARMOR.Armor.EQUIPPED%num.SPELLFAIL|%
|
|ARMOR.Armor.EQUIPPED%num.TYPE|
|
|ENDFOR|
|%|
|%ARMOR.SHIELD0|
|
SHIELD |
AC BONUS |
SKILL CHECK |
SPELL FAILURE |
TYPE |
|FOR,%num,0,COUNT[EQTYPE.SHIELD]-1,1,1|
|
|ARMOR.SHIELD.EQUIPPED%num.NAME| |
|ARMOR.SHIELD.EQUIPPED%num.SPROP| |
|
|ARMOR.SHIELD.EQUIPPED%num.TOTALAC|
|
|ARMOR.SHIELD.EQUIPPED%num.ACCHECK|
|
|ARMOR.SHIELD.EQUIPPED%num.SPELLFAIL|%
|
|ARMOR.SHIELD.EQUIPPED%num.TYPE|
|
|ENDFOR|
|%|
|%ARMOR.ITEM0|
AC ITEMS |
AC BONUS |
Special Properties |
|
|FOR,%num,0,COUNT[EQTYPE.ACITEM]-1,1,0|
|
|ARMOR.ACITEM.EQUIPPED%num.NAME| |
|ARMOR.ACITEM.EQUIPPED%num.TOTALAC|
|
|ARMOR.ACITEM.EQUIPPED%num.SPROP|
|
|ENDFOR|
|%|
EQUIPMENT |
ITEM |
QTY |
WT |
COST |
|FOR,%num,0,COUNT[EQUIPMENT],1,0|
|IIF(EVEN:%num)|
|ELSE|
|ENDIF|
|EQ%num.LONGNAME| |EQ%num.LOCATION|
|EQ%num.SPROP||EQ%num.CONTENTS| |
|EQ%num.QTY| |
|EQ%num.WT| |
|EQ%num.COST| |
|ENDFOR|
TOTAL WEIGHT CARRIED |
|TOTAL.WEIGHT| |
|FOR,%class,0,COUNT[CLASSES],1,1|
|%SPELLLISTCLASS%class|
|SPELLLISTCLASS%class| |
|FOR.0,10,1,\%\ | , , ,1|
KNOWN |
|FOR.0,10,1,\SPELLLISTKNOWN%class.%\ | , , ,1|
PER DAY |
|FOR.0,10,1,\SPELLLISTCAST%class.%\ | , , ,1|
SPELL DC |
|FOR.0,10,1,\SPELLLISTDC%class.%\ | , , ,1|
|%|
|ENDFOR|
|
SKILLS
|
SKILL NAME |
ABILITY |
TOTAL MOD |
ABILITY MOD |
RANKS |
MISC MOD |
|FOR,%num,0,COUNT[SKILLS]-1,1,1|
|IIF(EVEN:%num)|
|ELSE|
|ENDIF|
|SKILL%num.NAME|
|IIF(SKILL%num.UNTRAINED)|
n
|ELSE|
|ENDIF|
|
(|SKILL%num.ABILITY|) |
|SKILL%num.TOTAL| |
= |
|SKILL%num.ABMOD|
|
+ |
|SKILL%num.RANK|
|
+ |
|SKILL%num.MISC|
|
|ENDFOR|
Skills marked with a
n
may be used untrained
|
|