|NAME| |PLAYERNAME| |ALIGNMENT| |DEITY| |POOL.COST| Click for Bio
CHARACTER NAME PLAYER ALIGNMENT DEITY POINTS
|CLASSLIST| |EXP.CURRENT| |RACE| |SIZE| |HEIGHT| |WEIGHT| |VISION|
CLASS EXPERIENCE RACE SIZE HEIGHT WEIGHT VISION
|TOTALLEVELS| |EXP.NEXT| |AGE| |GENDER| |COLOR.EYE| |COLOR.HAIR|, |LENGTH.HAIR|
LEVEL NEXT LEVEL AGE GENDER EYES HAIR
|FOR,%stat,0,COUNT[STATS]-1,1,1| |ENDFOR|
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
|STAT%stat.NAME|
|STAT%stat.LONGNAME|
|STAT%stat| |STAT%stat.MOD|

TOTAL
WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
|HP|




|DR|
|MOVEMENT|
AC
Armour Class
|AC.TOTAL| = |AC.BASE| + |AC.EQUIP| + |AC.ABILITY| + |AC.SIZE| + |AC.NATURAL_BYSOURCE| + |AC.MISC.NOEQUIP.NOABILITY.NOSIZE.NATURAL_BYSOURCE|
|SPELLFAILURE| |ACCHECK| |MAXDEX| |SR|
TOTAL ARMOR
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
INITIATIVE
Modifier
|INITIATIVEMOD| = |STAT1.MOD| + |INITIATIVEBONUS|
TOTAL DEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
Bonus
|ATTACK.MELEE|
|FOR.0,COUNT[SKILLS],1,,,,1|
SKILLS
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
\SKILL%\\SKILL%.ABILITY\\SKILL%.TOTAL\=\SKILL%.ABMOD\
+\SKILL%.RANK\
+\SKILL%.MISC\
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
RACE
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
Fortitude
Constitution
|FORTITUDE.TOTAL| = |FORTITUDE.BASE| + |STAT2.MOD| + |FORTITUDE.MAGIC|
+ |FORTITUDE.RACE|
+
Reflex
Dexterity
|REFLEX.TOTAL| = |REFLEX.BASE| + |STAT1.MOD| + |REFLEX.MAGIC|
+ |REFLEX.RACE|
+
Will
Wisdom
|WILL.TOTAL| = |WILL.BASE| + |STAT4.MOD| + |WILL.MAGIC|
+ |WILL.RACE|
+
TOTAL BASE ATTACK BONUS STR
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
|ATTACK.MELEE.TOTAL| = |ATTACK.MELEE|
+ |STAT0.MOD| + |SIZEMOD|
+
+
RANGED
ATTACK BONUS
|ATTACK.RANGED.TOTAL| = |ATTACK.RANGED|
+ |STAT1.MOD| + |SIZEMOD|
+
+
TOTAL BASE ATTACK BONUS DEX
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
UNARMEDTOTAL ATTACK BONUSDAMAGECRITICAL
|ATTACK.UNARMED.TOTAL|
|DAMAGE.UNARMED|
20/x2
|FOR.0,3,1,
\WEAPON%.NAME\
TOTAL ATTACK BONUSDAMAGECRITICAL
\WEAPON%.TOTALHIT\
\WEAPON%.DAMAGE\
\WEAPON%.CRIT\/x\WEAPON%.MULT\
,
HANDRANGETYPESIZESPECIAL PROPERTIES
\WEAPON%.HAND\
\WEAPON%.RANGE\
\WEAPON%.TYPE\
\WEAPON%.SIZE\
\WEAPON%.SPROP\
,
,1| |FOR.0,2,1,\ARMOR%.NAME\
TYPEARMOR BONUSMAX DEX BONUS\ARMOR%.TYPE\
\ARMOR%.TOTALAC\
\ARMOR%.MAXDEX\
,
CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES
\ARMOR%.ACCHECK\
\ARMOR%.SPELLFAIL\
\ARMOR%.SPROP\
,
,1|
AMMUNITION
|EQTYPE.Ammunition.0.NAME|
ooooo ooooo
ooooo ooooo
|EQTYPE.Ammunition.1.NAME|
ooooo ooooo
ooooo ooooo
|EQTYPE.Ammunition.2.NAME|
ooooo ooooo
ooooo ooooo
|EQTYPE.Ammunition.3.NAME|
ooooo ooooo
ooooo ooooo


PCGen (pcgen.sf.net) template by Richard O'Doherty-Gregg with help from Arcady. If you have any suggestions please send them to OdGregg@bigpond.com

|DFOR.0,(COUNT[EQUIPMENT]+1)/2,1,COUNT[EQUIPMENT],(COUNT[EQUIPMENT]+1)/2,,,,0|
EQUIPMENT
ITEM EQUIPPED QTY WT. GP COST ITEM EQUIPPED QTY WT. GP COST
\EQ%.LONGNAME\
\EQ%.SPROP\
\EQ%.EQUIPPED\
\EQ%.QTY\
\EQ%.WT\
\EQ%.COST\
TOTAL WEIGHT CARRIED/VALUE |TOTAL.WEIGHT| |TOTAL.VALUE|
WEIGHT ALLOWANCE
Light |WEIGHT.LIGHT| Medium |WEIGHT.MEDIUM| Heavy |WEIGHT.HEAVY|
MONEY
|FOR.0,COUNT[EQTYPE.Coin],1,\EQTYPE.Coin.%.LONGNAME\: \EQTYPE.Coin.%.QTY\, ,
,1| |FOR.0,COUNT[EQTYPE.Gem],1,\EQTYPE.Gem.%.QTY\x\EQTYPE.Gem.%.LONGNAME\ (\EQTYPE.Gem.%.COST\) , ,
,1| |MISC.FUNDS,
|
|%COMPANIONS|
COMPANIONS
|MISC.COMPANIONS|
|%|
TEMPLATES
|TEMPLATELIST|
|%MISC.MAGIC|
MAGIC
|MISC.MAGIC,
|
|%|
PROFICIENCIES
|WEAPONPROFS|
|%PROHIBITEDLIST|
PROHIBITED
|PROHIBITEDLIST|
|%|
LANGUAGES
|LANGUAGES|
|%DOMAIN1| |FOR.1,100,1,, , ,2|
Cleric of |DEITY|
Domain
Granted Power
\DOMAIN%\
\DOMAIN%.POWER\
|%|
SPECIAL ABILITIES
|SPECIALLIST|
|FOR.0,100,1,,,,2|
FEATS
NAME DESCRIPTION
\FEATALL%\\FEATALL%.DESC\
|FOR.3,100,1,
\WEAPON%.NAME\
TOTAL ATTACK BONUSDAMAGECRITICAL
\WEAPON%.TOTALHIT\
\WEAPON%.DAMAGE\
\WEAPON%.CRIT\/x\WEAPON%.MULT\
,
HANDRANGETYPESIZESPECIAL PROPERTIES
\WEAPON%.HAND\
\WEAPON%.RANGE\
\WEAPON%.TYPE\
\WEAPON%.SIZE\
\WEAPON%.SPROP\
,
,1|

PCGen (pcgen.sf.net) template by Richard O'Doherty-Gregg with help from Arcady. If you have any suggestions please send them to OdGregg@bigpond.com
|FOR,%class,0,COUNT[CLASSES],1,1| |%SPELLLISTCLASS%class|
|FOR,%level,0,9,1,1| |ENDFOR| |FOR,%level,0,9,1,1| |ENDFOR| |FOR,%level,0,9,1,1| |ENDFOR| |FOR,%level,0,9,1,1| |ENDFOR|
|SPELLLISTCLASS%class| Spells
LEVEL%level
KNOWN|SPELLLISTKNOWN%class.%level|
PER DAY|SPELLLISTCAST%class.%level|
SPELL DC|SPELLLISTDC%class.%level|
|%| |FOR,%sbook,0,COUNT[SPELLBOOKS]-1,1,1| |FOR,%level,0,9,1,1| |%SPELLLISTBOOK%class.%level.%sbook| |FOR.0,100,1,,,,2| |%| |ENDFOR| |ENDFOR| |%SPELLLISTCLASS%class|
NAME SCHOOL EFFECT RANGE CASTING TIME DURATION COMPs SAVE SR SOURCE
LEVEL %level
\SPELLMEM%class.%sbook.%level.%.BONUSSPELL\\SPELLMEM%class.%sbook.%level.%.NAME\
\SPELLMEM%class.%sbook.%level.%.SCHOOL\
\SPELLMEM%class.%sbook.%level.%.EFFECT\
\SPELLMEM%class.%sbook.%level.%.RANGE\
\SPELLMEM%class.%sbook.%level.%.CASTINGTIME\
\SPELLMEM%class.%sbook.%level.%.DURATION\
\SPELLMEM%class.%sbook.%level.%.COMPONENTS\
\SPELLMEM%class.%sbook.%level.%.SAVEINFO\
\SPELLMEM%class.%sbook.%level.%.SR\
\SPELLMEM%class.%sbook.%level.%.SOURCESHORT\ \SPELLMEM%class.%sbook.%level.%.SOURCEPAGE\
 

PCGen (pcgen.sf.net) template by Richard O'Doherty-Gregg with help from Arcady. If you have any suggestions please send them to OdGregg@bigpond.com
|%| |ENDFOR| |%BIO|
|NAME|
|NAME|'s portrait
|RACE|
RACE
|AGE|
AGE
|HEIGHT|
HEIGHT
|WEIGHT|
WEIGHT
|COLOR.EYE|
EYE COLOR
|COLOR.SKIN|
SKIN COLOR
|COLOR.HAIR|
HAIR COLOR
|LENGTH.HAIR|
HAIR LENGTH
|PHOBIAS|
PHOBIAS
|PERSONALITY1| |PERSONALITY2|
PERSONALITY TRAITS
|INTERESTS|
INTERESTS
|SPEECHTENDENCY|, |CATCHPHRASE|
Spoken Style
Description
|DESC,
|
Home
|%REGION| From |REGION|. |%||RESIDENCE|, |LOCATION|
Biography
|BIO,
|


PCGen (pcgen.sf.net) template by Richard O'Doherty-Gregg with help from Arcady. If you have any suggestions please send them to OdGregg@bigpond.com
|%|