ABILITY NAME |
ABILITY SCORE |
ABILITY MODIFIER |
TEMPORARY SCORE |
TEMPORARY MODIFIER |
|FOR,%stat,0,COUNT[STATS]-1,1,1|
|STAT%stat.NAME| |STAT%stat.LONGNAME| |
|STAT%stat| |
|STAT%stat.MOD| |
|
|
|ENDFOR|
|
|
TOTAL |
|
WOUNDS/CURRENT HP |
|
SUBDUAL DAMAGE |
|
DAMAGE REDUCTION |
|
SPEED |
HP Hit Points |
|HP| |
|
|
|
|
|
|DR| |
|
|MOVEMENT|
|
AC Armour Class |
|AC.TOTAL| |
= |
|AC.BASE| |
+ |
|AC.EQUIP| |
+ |
|AC.ABILITY| |
+ |
|AC.SIZE| |
+ |
|AC.NATURAL_BYSOURCE| |
+ |
|AC.MISC.NOEQUIP.NOABILITY.NOSIZE.NONATURAL_BYSOURCE| |
|
|
|
|SPELLFAILURE| |
|
|ACCHECK| |
|
|MAXDEX| |
|
|SR| |
|
TOTAL |
|
|
|
ARMOR BONUS |
|
STAT BONUS |
|
SIZE BONUS |
|
NATURAL ARMOR |
|
MISC BONUS |
|
MISS CHANCE |
|
ARCANE FAILURE |
|
ARMOR CHECK |
|
MAX DEX |
|
SPELL RESIST. |
|
INITIATIVE Modifier |
|INITIATIVEMOD| |
= |
|STAT1.MOD|
|
+ |
|INITIATIVEBONUS| |
|
TOTAL |
|
DEX MODIFIER |
|
MISC MODIFIER |
BASE ATTACK Bonus |
|ATTACK.MELEE|
|
|
SKILLS
|
Name | Abb | Rnk | Tot | Name | Abb | Rnk | Tot | Name | Abb | Rnk | Tot |
|DFOR.0,(COUNT[SKILLS]+2)/3,1,COUNT[SKILLS],(COUNT[SKILLS]+2)/3, \SKILL%.NAME\ | \SKILL%.ABILITY\ | \SKILL%.RANK\ | \SKILL%.TOTAL\ | ,, ,0|
|
SPECIAL ABILITIES |
|SPECIALLIST| |
|%COMPANIONS|
COMPANIONS |
|MISC.COMPANIONS|
|
|%|
|%MISC.MAGIC|
|%|
|%VAR.TOTALPOWERPOINTS.GTEQ.1|
Base PP |
|VAR.BASEPOWERPOINTS.INTVAL| |
Bonus PP |
|VAR.BONUSPOWERPOINTS.INTVAL| |
Total PP |
|VAR.POWERPOINTS.INTVAL| |
|%|
|%SPELLLISTCLASS0|
|%|
|FOR,%class,0,COUNT[CLASSES],1,1|
|%SPELLLISTCLASS%class|
|SPELLLISTCLASS%class| | 0
| 1
| 2
| 3
| 4
| 5
| 6
| 7
| 8
| 9
|
Spell DC |SPELLLISTDC%class.0| + Spell Level |
|FOR.0,10,1,\SPELLLISTCAST%class.%\
| , , ,1|
|
|%|
|FOR,%sbook,0,COUNT[SPELLBOOKS]-1,1,1|
|FOR,%level,0,9,1,1|
|%SPELLLISTBOOK%class.%level.%sbook|
%level: |
| | | | | |
|FOR.0,100,3,\SPELLMEM%class.%sbook.%level.%.BONUSSPELL\\SPELLMEM%class.%sbook.%level.%.NAME\ | ooo | ,, ,2|
|
|%|
|ENDFOR|
|ENDFOR|
|%SPELLLISTCLASS%class|
|%|
|ENDFOR|
|
SAVING THROWS |
TOTAL |
|
BASE SAVE |
|
ABILITY MODIFIER |
|
MAGIC MODIFIER |
|
MISC MODIFIER |
|
TEMPORARY MODIFIER |
CONDITIONAL MODIFIERS |
Fortitude Constitution |
|FORTITUDE.TOTAL| |
= |
|FORTITUDE.BASE| |
+ |
|STAT2.MOD| |
+ |
|FORTITUDE.MAGIC|
|
+ |
|FORTITUDE.MISC.NOMAGIC|
|
+ |
|
Reflex Dexterity |
|REFLEX.TOTAL| |
= |
|REFLEX.BASE| |
+ |
|STAT1.MOD| |
+ |
|REFLEX.MAGIC|
|
+ |
|REFLEX.MISC.NOMAGIC|
|
+ |
|
Will Wisdom |
|WILL.TOTAL| |
= |
|WILL.BASE| |
+ |
|STAT4.MOD| |
+ |
|WILL.MAGIC|
|
+ |
|WILL.MISC.NOMAGIC|
|
+ |
|
|
TOTAL |
|
BASE ATTACK BONUS |
|
STR MODIFIER |
|
SIZE MODIFIER |
|
MISC MODIFIER |
|
TEMPORARY MODIFIER |
MELEE ATTACK BONUS |
|ATTACK.MELEE.TOTAL| |
= |
|ATTACK.MELEE|
|
+ |
|STAT0.MOD| |
+ |
|SIZEMOD|
|
+ |
|
+ |
|
RANGED ATTACK BONUS |
|ATTACK.RANGED.TOTAL| |
= |
|ATTACK.RANGED|
|
+ |
|STAT1.MOD| |
+ |
|SIZEMOD|
|
+ |
|
+ |
|
|
TOTAL |
|
BASE ATTACK BONUS |
|
DEX MODIFIER |
|
SIZE MODIFIER |
|
MISC MODIFIER |
|
TEMPORARY MODIFIER |
UNARMED | TOTAL ATTACK BONUS | DAMAGE | CRITICAL | |ATTACK.UNARMED.TOTAL|
| |DAMAGE.UNARMED|
| 20/x2
|
WEAPON
| +HIT
| DAMAGE
| CRITICAL
| HAND
| RANGE
| TYPE
| SIZE
|
|FOR.0,100,1,\WEAPON%.NAME\
| \WEAPON%.TOTALHIT\
| \WEAPON%.DAMAGE\
| \WEAPON%.CRIT\/x\WEAPON%.MULT\
| \WEAPON%.HAND\
| \WEAPON%.RANGE\
| \WEAPON%.TYPE\
| \WEAPON%.SIZE\
| \WEAPON%.SPROP\ | , , ,1|
ARMOR
| TYPE
| AC
| MAXDEX
| CHECK
| SPELL FAILURE
|
|FOR.0,100,1,\ARMOR%.NAME\
| \ARMOR%.TYPE\
| \ARMOR%.TOTALAC\
| \ARMOR%.MAXDEX\
| \ARMOR%.ACCHECK\
| \ARMOR%.SPELLFAIL\
| \ARMOR%.SPROP\ | , , ,1|
EQUIPMENT (|TOTAL.WEIGHT| - |WEIGHT.LIGHT|/|WEIGHT.MEDIUM|/|WEIGHT.HEAVY|) |
|DFOR.0,(COUNT[EQUIPMENT]+1)/2,1,COUNT[EQUIPMENT],(COUNT[EQUIPMENT]+1)/2,\EQ%.QTY\ x \EQ%.LONGNAME\ \EQ%.SPROP\ | \EQ%.WT\ | ,, ,0|
|
|%DOMAIN1|
Cleric of |DEITY| |
Domain
|
Granted Power
|
|FOR.1,100,1,\DOMAIN%\
| \DOMAIN%.POWER\
| , , ,1|
|%|
AMMUNITION
|EQTYPE.Ammunition.0.NAME|
|
ooooo ooooo ooooo ooooo |
|EQTYPE.Ammunition.1.NAME|
|
ooooo ooooo ooooo ooooo |
|