|NAME| |PLAYERNAME| |ALIGNMENT| |DEITY| |POOL.COST|
CHARACTER NAME PLAYER ALIGNMENT DEITY POINTS
|CLASSLIST| |EXP.CURRENT| |RACE| |SIZE| |HEIGHT| |WEIGHT| |VISION|
CLASS EXPERIENCE RACE SIZE HEIGHT WEIGHT VISION
|TOTALLEVELS| |EXP.NEXT| |AGE| |GENDER| |COLOR.EYE| |COLOR.HAIR|, |LENGTH.HAIR|
LEVEL NEXT LEVEL AGE GENDER EYES HAIR
|FOR,%stat,0,COUNT[STATS]-1,1,1| |ENDFOR|
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
|STAT%stat.NAME|
|STAT%stat.LONGNAME|
|STAT%stat| |STAT%stat.MOD|

TOTAL
WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
|HP|




|DR|
|MOVEMENT|
AC
Armour Class
|AC.TOTAL| = |AC.BASE| + |AC.EQUIP| + |AC.ABILITY| + |AC.SIZE| + |AC.NATURAL_BYSOURCE| + |AC.MISC.NOEQUIP.NOABILITY.NOSIZE.NONATURAL_BYSOURCE|
|SPELLFAILURE| |ACCHECK| |MAXDEX| |SR|
TOTAL ARMOR
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
INITIATIVE
Modifier
|INITIATIVEMOD| = |STAT1.MOD| + |INITIATIVEBONUS|
TOTAL DEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
Bonus
|ATTACK.MELEE|
SKILLS
|DFOR.0,(COUNT[SKILLS]+2)/3,1,COUNT[SKILLS],(COUNT[SKILLS]+2)/3,,,,0|
 NameAbbRnkTot  NameAbbRnkTot  NameAbbRnkTot 
 \SKILL%.NAME\\SKILL%.ABILITY\\SKILL%.RANK\\SKILL%.TOTAL\ 
SPECIAL ABILITIES
|SPECIALLIST|
FEATS
|FEATALLLIST|
MONEY
|MISC.FUNDS|
|%COMPANIONS|
COMPANIONS
|MISC.COMPANIONS|
|%| |%MISC.MAGIC|
MAGIC
|MISC.MAGIC|
|%|
LANGUAGES
|LANGUAGES|
|%VAR.TOTALPOWERPOINTS.GTEQ.1|
Base PP |VAR.BASEPOWERPOINTS.INTVAL| Bonus PP |VAR.BONUSPOWERPOINTS.INTVAL| Total PP |VAR.POWERPOINTS.INTVAL|
|%| |%SPELLLISTCLASS0|
SPELLS
|%| |FOR,%class,0,COUNT[CLASSES],1,1| |%SPELLLISTCLASS%class| |%| |FOR,%sbook,0,COUNT[SPELLBOOKS]-1,1,1| |FOR,%level,0,9,1,1| |%SPELLLISTBOOK%class.%level.%sbook| |%| |ENDFOR| |ENDFOR| |%SPELLLISTCLASS%class|
|FOR.0,10,1,, , ,1|
 |SPELLLISTCLASS%class|0
1
2
3
4
5
6
7
8
9
Spell DC |SPELLLISTDC%class.0| + Spell Level\SPELLLISTCAST%class.%\
%level: |FOR.0,100,3,,,,2|
\SPELLMEM%class.%sbook.%level.%.BONUSSPELL\\SPELLMEM%class.%sbook.%level.%.NAME\ooo 
|%| |ENDFOR|
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
Fortitude
Constitution
|FORTITUDE.TOTAL| = |FORTITUDE.BASE| + |STAT2.MOD| + |FORTITUDE.MAGIC|
+ |FORTITUDE.MISC.NOMAGIC|
+
Reflex
Dexterity
|REFLEX.TOTAL| = |REFLEX.BASE| + |STAT1.MOD| + |REFLEX.MAGIC|
+ |REFLEX.MISC.NOMAGIC|
+
Will
Wisdom
|WILL.TOTAL| = |WILL.BASE| + |STAT4.MOD| + |WILL.MAGIC|
+ |WILL.MISC.NOMAGIC|
+
TOTAL BASE ATTACK BONUS STR
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
|ATTACK.MELEE.TOTAL| = |ATTACK.MELEE|
+ |STAT0.MOD| + |SIZEMOD|
+
+
RANGED
ATTACK BONUS
|ATTACK.RANGED.TOTAL| = |ATTACK.RANGED|
+ |STAT1.MOD| + |SIZEMOD|
+
+
TOTAL BASE ATTACK BONUS DEX
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
UNARMEDTOTAL ATTACK BONUSDAMAGECRITICAL
|ATTACK.UNARMED.TOTAL|
|DAMAGE.UNARMED|
20/x2

|FOR.0,100,1,, , ,1|
WEAPON
+HIT
DAMAGE
CRITICAL
HAND
RANGE
TYPE
SIZE
\WEAPON%.NAME\
\WEAPON%.TOTALHIT\
\WEAPON%.DAMAGE\
\WEAPON%.CRIT\/x\WEAPON%.MULT\
\WEAPON%.HAND\
\WEAPON%.RANGE\
\WEAPON%.TYPE\
\WEAPON%.SIZE\
\WEAPON%.SPROP\

|FOR.0,100,1,, , ,1|
ARMOR
TYPE
AC
MAXDEX
CHECK
SPELL FAILURE
\ARMOR%.NAME\
\ARMOR%.TYPE\
\ARMOR%.TOTALAC\
\ARMOR%.MAXDEX\
\ARMOR%.ACCHECK\
\ARMOR%.SPELLFAIL\
\ARMOR%.SPROP\

EQUIPMENT (|TOTAL.WEIGHT| - |WEIGHT.LIGHT|/|WEIGHT.MEDIUM|/|WEIGHT.HEAVY|)
|DFOR.0,(COUNT[EQUIPMENT]+1)/2,1,COUNT[EQUIPMENT],(COUNT[EQUIPMENT]+1)/2,,,,0|
\EQ%.QTY\ x \EQ%.LONGNAME\
\EQ%.SPROP\
\EQ%.WT\  
|%DOMAIN1| |FOR.1,100,1,, , ,1|
Cleric of |DEITY|
Domain
Granted Power
\DOMAIN%\
\DOMAIN%.POWER\
|%|
AMMUNITION
|EQTYPE.Ammunition.0.NAME|
ooooo ooooo
ooooo ooooo
|EQTYPE.Ammunition.1.NAME|
ooooo ooooo
ooooo ooooo

PCGen template by Richard O'Doherty-Gregg. If you have any suggestions please send them to OdGregg@bigpond.com