|EQSET.START|

Equipment Set: |EQSET.NAME|
STATS
|FOR,%num,0,5,1,1| |ENDFOR|
ABILITY
NAME
ABILITY
SCORE
ABILITY
MOD
TEMP
SCORE
TEMP
MOD
|STAT%num.NAME| |STAT%num.BASE| |STAT%num.BASEMOD| |STAT%num| |STAT%num.MOD|
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
RACE
MODIFIER
Fortitude
Constitution
|FORTITUDE.TOTAL| = |FORTITUDE.BASE| + |STAT2.MOD| + |FORTITUDE.MAGIC|
+ |FORTITUDE.RACE|
Reflex
Dexterity
|REFLEX.TOTAL| = |REFLEX.BASE| + |STAT1.MOD| + |REFLEX.MAGIC|
+ |REFLEX.RACE|
Will
Wisdom
|WILL.TOTAL| = |WILL.BASE| + |STAT4.MOD| + |WILL.MAGIC|
+ |WILL.RACE|
TOTAL
BASE ATTACK BONUS
STR
MODIFIER

SIZE
MODIFIER

TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
|ATTACK.MELEE.TOTAL| = |ATTACK.MELEE| + |STAT0.MOD| + |ATTACK.MELEE.SIZE| +
RANGED
ATTACK BONUS
|ATTACK.RANGED.TOTAL| = |ATTACK.RANGED|
+ |STAT1.MOD| + |ATTACK.RANGED.SIZE| +
TOTAL BASE ATTACK BONUS DEX
MODIFIER
SIZE
MODIFIER
TEMPORARY
MODIFIER
HP
Hit Points
  |HP|  
INIT
Modifier
|INITIATIVEMOD|
MOVE
Base Speed
  |MOVEMENT|  
AC
Armor Class
|AC.TOTAL|
|AC.FLAT| |AC.TOUCH| :: |AC.BASE| |AC.ARMOR| |AC.SHIELD| |AC.DEX| |AC.SIZE| |AC.NATURAL|
|AC.MISC.NOARMOR.NOSHIELD.NODEX.NOSIZE.NONATURAL|

0
|SPELLFAILURE|%
|ACCHECK|
|MAXDEX|
|SR|

TOTAL
FLAT TOUCH
BASE ARMOR
BONUS
SHIELD
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS

MISS
CHANCE

ARCANE
FAILURE

ARMOR
CHECK

MAX
DEX

SPELL
RESIST
|FOR,%num,0,COUNT[EQTYPE.Weapon]-1,1,1| |ENDFOR|
WEAPON ATTACK DMG CRIT HAND RANGE TYPE SIZE
|WEAPON.EQUIPPED%num.NAME| |WEAPON.EQUIPPED%num.SPROP|

|WEAPON.EQUIPPED%num.TOTALHIT|
|WEAPON.EQUIPPED%num.DAMAGE|
|WEAPON.EQUIPPED%num.CRIT|/x|WEAPON.EQUIPPED%num.MULT|
|WEAPON.EQUIPPED%num.HAND|
|WEAPON.EQUIPPED%num.RANGE|
|WEAPON.EQUIPPED%num.TYPE|
|WEAPON.EQUIPPED%num.SIZE|
|%ARMOR0| |FOR,%num,0,COUNT[EQTYPE.ARMOR]-1,1,1| |ENDFOR|
ARMOR AC BONUS MAX DEX SKILL CHECK SPELL FAILURE TYPE
|ARMOR.Armor.EQUIPPED%num.NAME| |ARMOR.Armor.EQUIPPED%num.SPROP|

|ARMOR.Armor.EQUIPPED%num.TOTALAC|
|ARMOR.Armor.EQUIPPED%num.MAXDEX|
|ARMOR.Armor.EQUIPPED%num.ACCHECK|
|ARMOR.Armor.EQUIPPED%num.SPELLFAIL|%
|ARMOR.Armor.EQUIPPED%num.TYPE|
|%| |%ARMOR.SHIELD0| |FOR,%num,0,COUNT[EQTYPE.SHIELD]-1,1,1| |ENDFOR|
SHIELD AC BONUS SKILL CHECK SPELL FAILURE TYPE
|ARMOR.SHIELD.EQUIPPED%num.NAME| |ARMOR.SHIELD.EQUIPPED%num.SPROP|

|ARMOR.SHIELD.EQUIPPED%num.TOTALAC|
|ARMOR.SHIELD.EQUIPPED%num.ACCHECK|
|ARMOR.SHIELD.EQUIPPED%num.SPELLFAIL|%
|ARMOR.SHIELD.EQUIPPED%num.TYPE|
|%| |%ARMOR.ITEM0| |FOR,%num,0,COUNT[EQTYPE.ACITEM]-1,1,0| |ENDFOR|
AC ITEMS AC BONUS Special Properties
|ARMOR.ACITEM.EQUIPPED%num.NAME| |ARMOR.ACITEM.EQUIPPED%num.TOTALAC|
|ARMOR.ACITEM.EQUIPPED%num.SPROP|
|%| |FOR,%num,0,COUNT[EQUIPMENT],1,0| |IIF(EVEN:%num)| |ELSE| |ENDIF| |ENDFOR|
EQUIPMENT
ITEM QTY WT COST
|EQ%num.LONGNAME|    |EQ%num.LOCATION|
|EQ%num.SPROP||EQ%num.CONTENTS|
|EQ%num.QTY| |EQ%num.WT| |EQ%num.COST|
TOTAL WEIGHT CARRIED |TOTAL.WEIGHT|
|FOR,%class,0,COUNT[CLASSES],1,1| |%SPELLLISTCLASS%class| |FOR.0,10,1,, , ,1| |FOR.0,10,1,, , ,1| |FOR.0,10,1,, , ,1| |FOR.0,10,1,, , ,1|
|SPELLLISTCLASS%class|\%\
KNOWN\SPELLLISTKNOWN%class.%\
PER DAY\SPELLLISTCAST%class.%\
SPELL DC\SPELLLISTDC%class.%\
|%| |ENDFOR|
|FOR,%num,0,COUNT[SKILLS]-1,1,1| |IIF(EVEN:%num)| |ELSE| |ENDIF| |ENDFOR|
SKILLS
SKILL NAME ABILITY TOTAL
MOD
ABILITY
MOD
RANKS MISC
MOD
 |SKILL%num.NAME| |IIF(SKILL%num.UNTRAINED)| n |ELSE|
|ENDIF|
(|SKILL%num.ABILITY|) |SKILL%num.TOTAL| = |SKILL%num.ABMOD|
+ |SKILL%num.RANK|
+ |SKILL%num.MISC|
Skills marked with a n may be used untrained

|EQSET.END|