Each feat takes one line and the first field must be the feat's name.
Tag Name: ADD
Variable(s) Used: FAVOREDCLASS
Example(s): ADD:FAVOREDCLASS:Ranger
Example(s): ADD:FAVOREDCLASS:Ranger|Barbarian
WHAT IT DOES: This will grant the character the specified classes, this is a | (pipe) delimited list. To have the character choose one favored class from a list, you must use the CHOOSE tag in conjunction with this tag.
Variable(s) Used: FORCEPOINT
Example(s): ADD:FORCEPOINT
WHAT IT DOES: This adds 1 Force Point to the total Force Points of the character (NOTE: This is for Star Wars characters)
Variable(s) Used: SPECIAL
Example(s): ADD:SPECIAL:Uncanny Dodge
Example(s): ADD:SPECIAL:Uncanny Dodge|Rage
WHAT IT DOES: Give the character a choice of the Special Abilities listed this is a | (pipe) delimited list. To have the character choose one favored class from a list, you must use the CHOOSE tag in conjunction with this tag.
Variable(s) Used: WEAPONPROFS
Example(s): ADD:WEAPONPROFS:SIMPLE
Example(s): ADD:WEAPONPROFS:MARTIAL
Example(s): ADD:WEAPONPROFS:EXOTIC
WHAT IT DOES: This adds the specified weapon proficiency list to the character.
Tag Name: COST
Variable(s) Used: Numeric
Example(s): COST:1
Example(s): COST:.5
WHAT IT DOES: This is how many feat points the feat costs. a decimal value, as the example above, would mean that it only costs 1/2 a feat point.
Tag Name: DESC
Variable(s) Used: Text
Example(s): DESC:This is sample text for the example purposes
WHAT IT DOES: This is the 1 line flavor text of the feat from the source material. Not to exceed 1 line and paraphrased if the line is too long.
Tag Name: MULT
Variable(s) Used: YES or NO
Example(s): MULT:YES
Example(s): MULT:NO
WHAT IT DOES: This determines if a feat can be taken multiple times. If the value is set to YES, then you MUST also use a CHOOSE tag.
Tag Name: REP
Variable(s) Used: Numeric
Example(s): REP:2
WHAT IT DOES: This is used to determine at what level increases the characters reputation is increased by one point.
Tag Name: STACK
Variable(s) Used: YES or NO
Example(s): STACK:YES
Example(s): STACK:NO
WHAT IT DOES: This tells PCGen if the feat benefits may be stacked on one another.
Tag Name: TYPE
Variable(s) Used: Text
Example(s): TYPE:General.Fighter
WHAT IT DOES: This is a . (period) delimited list of the types the feat is. Examples of types are: General, Fighter, Divine, MetaMagic, ItemCreation, etc.
Tag Name: VISIBLE
Variable(s) Used: Yes, No, Display, Export
Example(s): VISIBLE:Yes
WHAT IT DOES: Shows the feat name in PCGen and on export to a character sheet (This is the default setting)
Example(s): VISIBLE:No
WHAT IT DOES: Hides the feat name in PCGen and on export to a character sheet.
Example(s): VISIBLE:Display
WHAT IT DOES: Displays the feat name in PCGen but not on the character sheet.
Example(s): VISIBLE:Export
WHAT IT DOES: Hides the feat name from PCGen but displays it on the character sheet.