The "Name" of the race must be the first field on each line, the remaining tags may be of any order
Tag Name: AGE
Variable(s) Used: AGE:min:dice:sides:dice:sides:dice:sides
Example(s): AGE:20:2:4:3:6:4:6
WHAT IT DOES: The minimum age for the race and the number of dice and sides used. There are 3 possible sets of dice/sides so each class can specify which pair it will use if it is the character's first class. The default is the last pair (AGESET:2 since this uses a 0-based index).
Tag Name: BAB
Variable(s) Used: Natural Number
Example(s): BAB:3
WHAT IT DOES: Defines the characters starting Base Attack Bonus. IMPORTANT: This is only used with Default Monsters ON
Tag Name: CHOOSE:LANGAUTO:
Variable(s) Used: Text
Example(s): CHOOSE:LANGAUTO:Abyssal|Infernal
WHAT IT DOES: This is a | (pipe) delimited choice of Automatic Languages that do not count against the limit determined by a Stat.
Tag Name: CR
Variable(s) Used: Numeric or Fraction
Example(s): CR:1/4
Example(s): CR:3
WHAT IT DOES: Sets the Challenge Rating of the creature. For CR's less than 1, fractions are used (1/2, 1/4, 3/4).
Tag Name: FAVCLASS
Variable(s) Used: Text
Example(s):FAVCLASS:Wizard
Example(s):FAVCLASS:Any
Example(s):FAVCLASS:Wizard|Fighter
WHAT IT DOES: Determines the Race's favored class. 2 or more classes separated by | (pipe)will grant all of the classes as Favored. Special type 'Any' will grant the character's highest level class as Favored
Tag Name: FEAT
Variable(s) Used: Text,
Example(s): FEAT:Blind-Fight|Alertness
WHAT IT DOES: This is a | (pipe) delimited list of feats granted to a Race.
Tag Name: HANDS
Variable(s) Used: Numeric
Example(s): HANDS:4
WHAT IT DOES: Determines the Number of Hands the creature has for purposes of Multiattack and Multidexterity.
Tag Name: HEIGHT
Variable(s) Used :HEIGHT:M:min:dice:sides:bonus:F:min:dice:sides:bonus
Example(s): HEIGHT:M:32:2:4:0:F:30:2:4:0
WHAT IT DOES: where M is for Male, min is the minimum height, dice is the number of dice used, sides is the number of sides on the dice and bonus is added to the ending roll
Tag Name: HITDICE
Variable(s) Used: Numeric
Example(s): HITDICE:2,8
WHAT IT DOES: The first number is the number of Automatic Hit Dice the race starts with. The second number is the Hit Die Size for those dice. This is used Only with Default Monsters ON
Tag Name: HITDICEADVANCEMENT
Variable(s) Used: Numeric
Example(s): HITDICEADVANCEMENT:4,6,8
WHAT IT DOES:
Tag Name: HITDIE
Variable(s) Used:
Example(s):
WHAT IT DOES:
Tag Name: LANGBONUS
Variable(s) Used: Text
Example(s): LANGBONUS:ALL
LANGAUTO:Dwarven,Elven,Gnome,Goblin,Orc
WHAT IT DOES: This is a comma delimited list that allows choice of the listed languages that the character's gains as bonus languages (determined by the appropriate stat, usually Intelligence). This does not effect languages granted from skills.
Tag Name: LEVELADJUSTMENT
Variable(s) Used: Numeric
Example(s): LEVELADJUSTMENT:1
WHAT IT DOES: Sets the Effective Character Level (ECL) of the creature to the number supplied.
Tag Name: MFEAT
Variable(s) Used: Text
Example(s): MFEAT:Improved Initiative
WHAT IT DOES: This is a | (pipe) delimited list of feats granted to a race only if Default Monsters ON
Tag Name: MONSTERCLASS:
Variable(s) Used: Text & Numeric
Example(s): MONSTERCLASS:Outsider:2
WHAT IT DOES: Determines the number of Monster Levels the race gets on start. Class must be TYPE:Monster and have a PRERACETYPE that matches the race
IMPORTANT: This is only used with Default Monsters OFF
Tag Name: MOVE
Variable(s) Used: Text,Numeric
Example(s): MOVE:Walk,30,Fly,10
WHAT IT DOES: Determines the Type and Speed of the different movement types the race has. The above example would grant a walking speed of 30 ft per round or a flying speed of 10 feet per round
Tag Name: NATURALATTACKS
Variable(s) Used: Text
Example(s): NATURALATTACKS:Claw,Weapon.Natural.Melee.Piercing.Slashing,*2,1d4|Bite,Weapon.Natural.Bludgeoning.Piercing.Slashing,*1,1d6
WHAT IT DOES: This is a , (comma) and | (pipe) delimited list of the natural attacks a creature has. The , (comma) delimiters are used to note the number of attacks and the damage a Creature does with the listed weapon, and the | (pipe) separates the type of attacks.
Tag Name: PROF
Variable(s) Used:
Example(s):
WHAT IT DOES:
Tag Name: RACENAME
Variable(s) Used: Text
Example(s): RACENAME:Aasimar
WHAT IT DOES: Changes display on the output sheet (Character Sheet) from the Name at the beginning of the line to the name in the tag. Useful for race names from two or more sources that have to have different "Names"
Tag Name: REACH
Variable(s) Used: Numeric
Example(s): REACH:10
WHAT IT DOES: Determines the reach of the Race. Out put reported on character sheets.
Tag Name: SAVES:
Variable(s) Used: Numeric
Example(s): SAVES:3,3,3
WHAT IT DOES: Defines the Fort, Reflex, and Will saves the creature starts out with. IMPORTANT: This is only used with Default Monsters ON
Tag Name: SIZE
Variable(s) Used: Text (F,D,T,S,M,L,H,G,C)
Example(s): SIZE:M
WHAT IT DOES: Determines the size of the Race. F=Fine, D=Diminutive, T=Tiny, S=Small, M=Medium, L=Large, H=Huge, G=Gargantuan, C=Colossal. Size is used in determining TO-HIT, AC, and affects some skills.
Tag Name: SKILLMULT
Variable(s) Used: Numeric
Example(s): SKILLMULT:1
WHAT IT DOES: Defines the Multiplier of the skill points when the character is first level. Default is X4. Most Multi-hit die creatures have SKILLMULT:1 since adding class levels is done as Multi-Classing
Tag Name: SOURCEPAGE:
Variable(s) Used: Text
Example(s): SOURCEPAGE:p.102
WHAT IT DOES: This is
Tag Name: STARTFEATS
Variable(s) Used: Whole number
Example(s):STARTFEATS:2
WHAT IT DOES: Grants a number of free feats to the race at first level.
Tag Name: STATADJ#
Variable(s) Used: Numeric
Example(s):STADJ0:-2
Example(s):STADJ1:-2
Example(s):STADJ2:-2
Example(s):STADJ3:-2
Example(s):STADJ4:-2
Example(s):STADJ5:-2
WHAT IT DOES: Adjusts the races abilities. The # is replaced by a number (starting with 0). The above example would subtract two from the races first stat as determined by gamemode.lst (ie the stats in the DnD.lst Game Mode file are STR, DEX, CON, INT, WIS, CHA).
Tag Name: TEMPLATE
Variable(s) Used: Text
Example(s): TEMPLATE:Incorporeal|Undead
WHAT IT DOES: This is a | (pipe) delimited list of templates that are granted to the race.
Variable(s) Used: TEMPLATE:CHOOSE:
Example(s): TEMPLATE:CHOOSE:Drow Male|Drow Female
WHAT IT DOES: This is a | (pipe) delimited list of templates that are a choice between the listed templates that will be applied to the race.
Tag Name: TYPE
Variable(s) Used: Text
Example(s):TYPE:Outsider
WHAT IT DOES: Defines the Type of creature the race is. Important for matching up with Monster HD, and for references to race, such as the Rangers Favored Enemy
Tag Name: VFEAT
Variable(s) Used: Text
Example(s): VFEAT:Weapon Finesse (Bite,Claw)|Alertness
WHAT IT DOES: This is a | (pipe) delimited list of Virtual Feats that are granted to the race.
Tag Name: WEAPONBONUS
Variable(s) Used: Text
Example(s): WEAPONBONUS:Rapier|Longbow
WHAT IT DOES: This is a | (pipe) delimited list of weapons that is granted to the race as a choice of ONE of the listed weapons.
Tag Name: WEIGHT
Variable(s) Used: WEIGHT:M:min:dice:sides:F:min:dice:sides
Example(s): HEIGHT:M:30:1:1:F:30:1:1
WHAT IT DOES: is interpreted the same as HEIGHT without the bonus section
Tag Name: XTRASKILLPTSPERLVL
Variable(s) Used: Whole number
Example(s):XTRASKILLPTSPERLVL:1
WHAT IT DOES: Grants a number of skill points to the race for free at every level. This happens before multiplication of the first class level's skill points.