Equipment Files

        The first field is the item's name and is required.

 

Tag Name: ACCHECK

           Variable(s) Used: Numeric

                        Example(s): ACCHECK:10

WHAT IT DOES: The numeric value supplied is the Armor Check penalty applied to certain skills that have an Armor Check.

 

Tag Name: ALTCRITICAL

           Variable(s) Used: Numeric

                        Example(s): ALTCRITICAL:2

WHAT IT DOES: The secondary attack's critical chance.  This is used for double weapons only

 

Tag Name: ALTDAMAGE

           Variable(s) Used: Text

                        Example(s): ALTDAMAGE:1d6-1

WHAT IT DOES: The secondary attack's damage.  This is used for double weapons only

 

Tag Name: ALTTYPE

           Variable(s) Used: Text

                        Example(s): ALTTYPE:Simple.Melee.Bludgeoning

WHAT IT DOES: The secondary head of a double weapons type tag.  This is used for double weapons only.

 

Tag Name: BASEQTY

           Variable(s) Used: Numeric

                        Example(s): BASEQTY:20

WHAT IT DOES: The numeric value supplied is the number of items in this bundle. ie. Arrows (20) should have BASEQTY:20

 

Tag Name: COST

           Variable(s) Used: Numeric

                        Example(s): COST:5

WHAT IT DOES: The cost of the item.

 

Tag Name: CONTAINS

           Variable(s) Used: Text

                        Example(s): CONTAINS:500

                        Example(s): CONTAINS:*500

                        Example(s): CONTAINS:500|Potions=100

                        Example(s): CONTAINS:-1

WHAT IT DOES: This tag is | (pipe) delimited and is used to define how much and what a container can hold.  The 1st number is the maximum weight the container can hold, a * (Asterisk) means that the weight added doesn't change the weight of the container (Bag of Holding) and putting -1 for weight means that the container has an unlimited weight allowance.  After the weight you can specify what types of Items the container may hold, if there are no type's specified the container may hold anything..  Specific tags (Potions, Rings, Armor, etc) can be specified with a limit to how many can be in the container (Scroll Case is an example of limiting items)

 

Tag Name: CRITMULT

           Variable(s) Used: Text

                        Example(s): CRITMULT:x2

WHAT IT DOES: This is the weapons critical multiplier as outputted to the character sheet

 

Tag Name: CRITRANGE

           Variable(s) Used: Numeric

                        Example(s): CRITRANGE:2

WHAT IT DOES: This is the weapons critical threat range.  A 1 = 20, 2  = 19 & 20, 3 = 18 - 20, etc

 

Tag Name: DAMAGE:

           Variable(s) Used: Text

                        Example(s): DAMAGE:1d6

WHAT IT DOES: The damage that a weapon does, this is part of the character sheet output

 

Tag Name: HANDS

           Variable(s) Used: Numeric

                        Example(s): HANDS:2

WHAT IT DOES: The required number of hands to use this item, a short sword will use HANDS:1, a buckler HANDS:0.  The default is 1

 

Tag Name: LONGNAME

           Variable(s) Used: Text

                        Example(s): LONGNAME:+5 Bastard Sword of Flaming, Bursting, Holy, Man Smiting

WHAT IT DOES: This name will be used in place of the default name (the first field)

 

Tag Name: MAXDEX

           Variable(s) Used: Numeric

                        Example(s): MAXDEX:3

WHAT IT DOES: The numeric value supplied is used for armor to determine the maximum dexterity bonus that can be had while wearing the armor.

 

Tag Name: MODS

           Variable(s) Used: Y, N, or R

                        Example(s): MODS:Y

WHAT IT DOES: Is either Y(es), which means it can have equipment modifiers added to it, N(o), no equipment modifiers can be added, or R(equires). at least 1 equipment modifier in order to purchase the item.

 

Tag Name: PROFICIENCY

           Variable(s) Used: Text (Weapon Proficiency Name)

                        Example(s): PROFICIENCY:Sword (Long)

WHAT IT DOES: This tells PCGen what Weapon Proficiency name to use from the weapprofs.lst file

 

Tag Name: REACH

           Variable(s) Used: Numeric

                        Example(s): REACH:10

WHAT IT DOES: The numerical value supplied is outputted to the character sheet to show the reach the wielder gains with the weapon

 

Tag Name: SIZE

            Variable(s) Used: Text (F,D,T,S,M,L,H,G,C)

                        Example(s): SIZE:M

WHAT IT DOES: Determines the size of the Race.  F=Fine, D=Diminutive, T=Tiny, S=Small, M=Medium, L=Large, H=Huge, G=Gargantuan, C=Colossal.  Size is used in determining TO-HIT, AC, and affects some skills.

 

Tag Name: SPELLFAILURE

           Variable(s) Used: Numeric

                        Example(s): SPELLFAILURE:5

WHAT IT DOES: The numeric value supplied is to show the percentage chance of spell failure when casting a spell while wearing/wielding this item

 

Tag Name: SPROP

           Variable(s) Used: Text

                        Example(s): SPROP:This sword was made specifically to smite BD

WHAT IT DOES: This is a text information that is outputted to the character sheet

 

Tag Name: TYPE

           Variable(s) Used: Text

                        Example(s): TYPE:Simple.Melee.Slashing.Metal

WHAT IT DOES: The TYPE tag is used for many filtering and PRExxx tags.  Please follow the conventions used in the Players Handbook for the TYPE tag.

 

Tag Name: VFEAT

            Variable(s) Used: Text

                        Example(s): VFEAT:Weapon Finesse (Bite,Claw)|Alertness

WHAT IT DOES: This is a | (pipe) delimited list of Virtual Feats that are granted to  the race.

 

Tag Name: WT

           Variable(s) Used: Numeric

                        Example(s): WT:5

WHAT IT DOES: The weight of the item in question.  You can specify any positive number weight or if no weight use a - (dash)